DiGRA 2007

DiGRA la maggiore organizzazione mondiale legata allo studio dell’entertainment digitale, lo scorso Settembre ha proposto la “DiGRA 2007: Situated Play conference in Tokyo“, conferenza alla quale sono state presentate decine di ricerche e papers, diversi di questi lavori hanno riguardano l’economia virtuali e gli scambi RMT. Il materiale è ora reperibile qui.
Vili Lehdonvirta da VERN scrive una buona introduzione riguardante le ricerche piu interessanti, riproposte anche all’interno dello stesso blog nella sezione legata alla bibliografia.

Alcuni punti rubati alla sua introduzione :

Nojima focuses on virtual item sales as a revenue model for MMORPGs, comparing it with subscription fees and selling packaged software. Item based pricing comes close to price discrimination, where each user pays according to their value experienced as opposed to paying a fixed rate. In theory, this boosts revenues by enabling the seller to harvest what would otherwise be consumer surplus.

In September 2005, 32% of game titles surveyed by Nojima in Japan used virtual item sales as their main revenue model. In October 2006, the share had grown to 60%.

[..]there are two papers not related to virtual item sales. Alves and Roque talked about the “Hollywood effect” in MMORPGs: as budgets go up, creativity goes down.

via VERN.

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